Actions

Work Header

Celestial Saga

Summary:

Saga Byrne, younger sister of the hero Vista, wakes up in the hospital in January 2011, with access to the Celestial Grimoire, a strange new power that reshapes the world around her. Alongside it come vague memories from another life that hint at a greater pattern behind her second chance.

Remainder: This is from the POV of a kid keeping a journal about their life after a big change, and the prose reflects that.

Notes:

Important Notes:

#1 - Since this is in the format of a journal, there is no minimum word count, especially in the beginning.
"Entire Work" mode is recommended, since the short chapters in the beginning have frustrated a few.
(The average word count is 900+, but chapters 12-14 are very short and are staying that way.)

#2 - Saga will have theories about what’s happening, ranging from isekai to CYOAs and more, but she's wrong.
I want to be clear about that, since Worm Story Search tags anything with “Celestial” as a Forge/CYOA story.
(To be clear: This is not a CYOA, and it's spells, not tinkering like the Forge.)

---

Edit from Chapter 92:
For those interested in what Saga got from me, including perspective and meta knowledge, I wrote up Celestial Saga: Behind the Scenes: Chapter 14: Why an OC/SI rather than a pure OC, and on Saga's metaknowledge.

Hopefully, that clears things up in terms of what sort of Knowledge Dump Saga got from me, and why I consider her an SI/OC rather than an OC who just so happens to be similar to me in some ways.

Chapter 1: Perks List

Notes:

(See the end of the chapter for notes.)

Chapter Text

Perks List: (Warning - Spoilers to Current Chapter!)
Celestial Saga: Perks List
Chapter Date CP Perk Summary
1 1/1 Trigger Warehouse dimension with drone/clone of self to do repetitive tasks. (Theme: Tropical Islands) (Only accessible through inventory or rolled perk.)
1 1/1 Trigger Inventory ability to store items in the warehouse and remove them. (Power is vague and nonspecific until HUD or Inventory Perk is rolled.)
1 1/1 Trigger Stranger effect to blur presence from future and past sight. (Still visible changes, but the details change so that Saga can't be pinned as the source.)
1 1/1 Trigger Ability to roll for perks from the Celestial Grimoire and other Celestial sources, based on CP.
4 1/2 100 Turn into a Juvenile Phoenix (Saga's Cape name comes from this)
6 1/4 150 Babies First Fuinjutsu (Worked on in the background and for PRT Logistics)
8 1/5 50 Very Good Swimmer (has not come up)
8 1/5 100 4 Cheap Short-Term Potions (Big, Invisible, clone hoard, and damage. Invisible is important for PRT Logistics going forward.)
10 1/6 150 Paperwork Expert Knowledge (Supernatural Comprehension, not speed. Paperwork still Evil, but not confusing anymore.)
12 1/7 400 7 Person Security Detail (Firewatch to be)
15 1/10 150 Compass leading to Heart’s Desire (Mirror of Erised)
17 1/11 50 Even Tired Work is always 100% quality (Background Power.)
17 1/11 100 Crafting Table (Most used perk for a while. Instantly crafts what it can make.)
20 1/12 200 Make 3x things with 3x resources (Boost, not enchantment, but adds to basically all crafted items from now on.)
22 1/14 50 Natural Charmer/Realm's Delight (PR Perk 1)
25 1/13 900 Libriomancy w/ Inventory Integration (Projections, so item powers run on user stamina/mana.)
29 2/7 150 “Battle Mode” + Striker Telepathy as Bird (Larger, a bit faster, + can talk when a bird now.)
29 2/7 400 HP Magic Tutorial + Shitty Magical Focus maker (Wand has no special properties, )
31 3/1 100 15 gold coins/nuggets per day (Can't be sold, thanks to Bet-Laws, but Golden Apple Stockpile starts here.)
32 3/2 200 Whatever Saga does looks intentional/planned, rather than casual/sloppy. (PR Perk 2)
33 3/5 50 Capture/Grappling Hook - (Given to Firewatch then later to PRT)
34 3/7 200 Mana Pool + Mana Regen Robes for clone (Big Deal! This becomes the most used Perk, fuels lots of other perks going forward.)
35 3/11 100 Good Jumps Cloak/Infinite airtime as Bird (Added to the Phoenix costume as it's main visual.)
36 3/13 250 Better Enchantments + New Island in Warehouse (Clone moves in, enchantments and boosts get better, and RNG mechanics introduced to crafting.)
38 3/17 50 Better PR / Worse Stealth (PR Perk 3)
38 3/17 150 Tsunade Senju is Saga’s new personal doctor (Reoccurring character, becomes a Tutor to Saga in the background, but avoids politics.)
39 3/19 550 Loyal Ninja Clan - Led by Albus Dumbledore for world-building reasons (Background characters by preference, but help with world-building later on.)
42 3/26 150 40 Immortal Wolves w/ Magic Boosting Awoo’s (Important to Saga, Personally.)
43 3/27 100 Personal IRC for all allies or better. (Most used perk for Wards, become increasingly important to Local PRT/Protectorate. Big Deal, in the long run.)
44 3/31 200 Obelisk that buffs spells in range. Boosts effectiveness of created items and makes spells cheaper to cast/more potent at full strength. New one appears monthly.
46 4/1 550 Power-Granting-Trump (Ars-Magica) (HUGE deal, since she defacto makes a bunch of capes with this, but limited due to around 1 in 3 being master-esk spells.)
47 4/3 550 Cult wants Saga to be a well-liked Religious Idol (Very background by design, but is guaranteed to have a long term impact.
61 4/19 400 Gives Saga anime Protagonist casting. Once she's mastered a spell, it always comes out perfect if she's got the mana. Regardless of other stressors.
61 4/19 400 President, Legend, Chief Director, etc, like/trust Saga a bit. (MASSIVE! But very background. Basically immune to the paranoia of superiors.) (PR Perk 4)
62 4/22 100 Anti-Master Music Spell (Cool, but extent is unconfirmed. Saga will be using this on people randomly from now on in the background.)
67 4/29 150 10 Doggo’s=“Black Shuck” Buddy=”Cŵn Annwn” (Dogs get physical boost and minimal powers depending on which dogs she's with at the time.)
68 5/1 100 Make Dr. Stone Clothes (Saga can make Rough but Durable clothing, and will be experimenting with designs for the PR team in the background.)
71 5/8 450 2 Rocky Islands - 100% saga owned, No taxes (People are freaking out about this in the background, though the impact on Saga is minimal for now.)
72 5/9 400 Lightsaber Basic Use Skills (Inspired the Star Wars Side-story, granted Saga some actual combat skills for the first time.)
75 5/13 1550 448 NOVA workers, Loyal but no leadership (NOVA rapidly goes from groundwork for distant plot arc, to real thing, RIGHT NOW, thanks to RNGesus.)
80 5/25 400 Seal powers 1 year or Erase Power Memories (Saga tells NOBODY about this due to knowing what kind of threat it'd make her to ALL capes.)
80 5/25 300 Swift Release - (Ninja fights are FAST while cape fights are slower. Still she can maintain the 2x and less speed boost.)
82 5/31 200 Joshua Graham from Fallout (This wasn't originally a Fallout Crossover, but that's just RNG for you. He becomes NOVA's #2 and functional head.)
82 5/31 100 2 Rocky Islands become 2 Hot-spring Islands (Mostly background, but we get an update on what's going on on the Islands.)
83 6/3 250 Very well-rounded Brute 1-2 (Perk specifies "feats of strength and endurance" so most of the time this isn't important. But Saga's a Brute 2 when relevant now.)
83 6/3 200 Super Research Skills (TV detective. Spending a few hours on a laptop is now as effective as an IRL investigations team spending a week researching.)
84 6/4 1000 Minecraft Enchantment Table (Proper Enchantment, at last!, Can give items powers not just boosts. Think Frost Walker, rather than just Durability.)
88 6/18 300 Gun to send large objects to an uninhabited dimension with minimal disruption on either end. (Given to Emily for use on the Boat Graveyard.)
88 6/18 225 Saga's fingernails are now hard as rock and flash vague danger warnings, and can heal once per week. (Both Bird and Human forms.)
91 6/27 900 Teleport Loose and forgotten change to Inventory up to 3 hours per day. (Math puts this at around $15-30,000/day. Will be added to NOVA budget, plus some extras.)
91 6/27 400 Put in dirt, sawdust, sand, etc other waste products, get random ores from Terraria out. (Used to rack up IOU's from Armsmaster and some Terraria specific ores.)
92 7/1 100 Stranger effect to get people to stop questioning you. ("It Just Works" turns into a reasonable and detailed explanation in their heads.)
92 7/1 150 Star Wars mouse droids. (Mostly for cleaning and minor maintenance duties. They have a stranger effect to seem cute but boring.)
93 7/3 50 Seem authoritative and highlights any gold in hair and clothing. (PR Perk 5)
95 7/8 850 125 Admin and Basic Combat trained recruits. (100 for NOVA, and 25 for Firewatch.)
96 7/10 25 The Physical Celestial Grimoire. (Aka the list you're reading right now.) (Also lets her read old perk descriptions and show people the perk rolling process.)
98 7/13 200 Super-writing power. Makes for rapidly created Cognitohazard Fanfiction. (PR Perk 6)
102 7/20 75 No sound/scent/etc while in the air (AKA Bird forms Stranger.)
103 7/23 50 Gloves that grant steady hands and can be used in place of a wand.
103 7/23 1000 Pocket Dimension - Saga can now enter the warehouse. (Hug Clone)
106 7/28 50 "Your presence alone dampens villain morale and steadies civilians, even before you act." (PR Perk 7)
106 7/28 50 "Criminals and informants recognize you as someone who keeps their word" (PR Perk 8)
108 7/31 400 Firewatch gains John Helltaker as Cook. he can summon 1 demon girl as a Projection.
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       
       

Notes:

Sorry about all the blanks, but adding lines to that table is an obnoxious process, so I'm just leaving them there for Perks TBD.