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Summary
Adopted by the Thorm family, Luneth was raised to embody peace. She was meant to shine — a guiding light, a symbol of devotion to Selûne.
But even before the land of Reithwin was touched by the Shadow Curse, before the fall of the House of Thorm, she turned to be just a girl standing between grace and ruin — and the choice was never hers to make in the first place.
A Baldur’s Gate 3 prequel exploring the Thorms before the fall.
