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The Moments After is a continuation of Hans' and Henry's story after the events of the game and it immediately follows up on the last chapter from part one The Moments in Between.
War took many things from Henry, but it gave him Hans in return. In the tangled web of politics, intrigues, duty, and obligation, they keep finding each other where they shouldn’t, despite the world trying to keep them apart.
“If you think war is a nasty business, wait until you learn how utterly disgusting politics can be. Your importance will grow, Hans, and your enemies will try everything to discredit you.”
“I understand,” Hans muttered. He’d say anything just so this conversation would be over.
“Trust no one. Don’t give your enemies anything to use against you. Either behave so you have nothing to hide…” Hanush paused, then leaned closer and lowered his voice:
“Or if you do have something to hide, then you’d better hide it goddamn well.”Series
- Part 2 of The Moments
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As death creeps closer in Suchdol, Henry and Hans are drawn together by fear, by duty and something else neither of them fully understands. Stolen moments, fleeting touches, unspoken thoughts - everything feels too heavy to bear alone. Amid the chaos of the last night at Suchdol, is what they find a real closeness, or just a the comfort of surviving the storm together?
The Moments in Between expands on the canon Siege of Suchdol, exploring what could have happened between Hans and Henry between the game’s cutscenes. The story also follows Henry’s journey to find Jobst’s army, filling in the gaps the game leaves behind.
The chapters alternate between Henry’s and Hans’ perspectives, with occasional shifts to minor characters, while many of the events unfold in parallel.
If you enjoy canon-compliant works that stay true to the characters, with angst, tension, and tasteful smut, you’re in the right place. I’ve tried to stay as faithful as possible to the game’s events and realism, to bring you back to the time when you were obsessively playing it and to fill the emotional void left after completing the game.
There is part two "The Moments After" following up on the events of this work.
Series
- Part 1 of The Moments
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Hans was very drunk. They had sat together, side by side by the fire. The young lordling was near dosing; his eyes shuttered at half-mast. His gilded lashes were very long, and cast shadows upon the panes of his high cheeks.
Pretty. He was very pretty. The thought was upon Henry before he could outrun it. The other lad was very drunk, and his eyes were glazed and unseeing. Unchecked, Henry was left to look his fill. And, furthermore, he found himself much too sotted to care, let alone chastise himself for the impropriety.
Hans confided, that he had once fancied himself in love with a bathhouse whore. Her name had been Klara. He had brought her flowers. She had preferred some other fellow though, and now she would not entertain him. He wasn't sad about it, though.
And then, the young nobleman had said the queerest thing. So queer, that Henry had turned his words, over and over in his head since laying down upon his bedroll.
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This works is based around the events of KCD1, with the added element of a romance between Henry and Hans.
Series
- Part 1 of KCD Stories
- Language:
- English
- Words:
- 164,663
- Chapters:
- 47/47
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- 413
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- 603
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Bookmarked by rubyrockfort
06 May 2026
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"Hang in there, Henry! Don't die on me! You can't! I forbid it!"Hopefully his whispered words reached Henry. If they didn't, then hopefully the silent prayer Hans sent to the Virgin Mary would help save the man in his embrace.
If Henry died because he rescued him… Hans would never forgive himself.
~/~/~/~/~
Maleshov was supposed to be simple.
The plan was straightforward. Sneak inside. Find Hans Capon. Escape before anyone noticed.
But plans have a way of unraveling.
All it takes is one small mistake. One simple wound can change the course of the future.
The rescue Henry fought so hard to make possible becomes something far more complicated... perhaps for the better?
~/~/~/~/~A Henry/Hans story that (mostly) follows the game’s events starting at Maleshov, but with so much more!
Expect long chapters, slow burn, focus on established canon and lore with deviations, the unexpected return of characters, and plenty of angst, fluff, and smut!Bookmarked by rubyrockfort
11 Apr 2026
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Every year eager apprentices and their renowned masters gather at the Hogsmeade Yuletide Fair in order to showcase their advancements to the people of the land.
So, it should come to no one’s surprise—really—that one Sirius Black would find this to be the perfect opportunity to test out his latest creation. Nor should any person be astounded—at all—that Severus Snape, by consequence, ends up having a terrible day.
Or does he?Alternatively,
A Marauders Witch Hat Atelier (with some changes) AU
(can be read without knowing witch hat atelier)
[Revised/Edited: March 2026]- Language:
- English
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- 12,063
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- 1/1
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- 1
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- 13
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- 42
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Bookmarked by rubyrockfort
07 Apr 2026
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"You should not be here," Ser Duncan said.
Aerion tilted his head. "I live here."
"That is not possible."
"No?"
"This castle is occupied by a dragon." Ser Duncan kept his voice steady — calm was what a hostage needed, calm and certainty. "It is dangerous. You are in immediate peril."
"Am I?"
"Yes." He drew himself up. "But you need not fear. I am of the Order. I have taken the Oath. I will deal with the creature."
"Will you?"
"Yes. You are safe now." He fixed Aerion with his most reassuring look. "Stay behind me."
Ser Duncan, a sworn paladin of the Order of the Silver Shield arrives to slay a dragon. He finds a castle, and a man named Aerion.
The dragon is nowhere to be seen. Aerion, however, agrees to help him look.Bookmarked by rubyrockfort
29 Mar 2026
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In Which Dunk Does It Differently by strannaya
Fandoms: A Knight of the Seven Kingdoms (TV)
28 Mar 2026
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Aerion had a plan. Dunk had other ideas. It goes well for everyone.
Set after the events of In Which Dunk Has a Problem.
Bonus smut chapter.Series
Bookmarked by rubyrockfort
28 Mar 2026

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